Hyper-Casual Games: UA Strategies That Scale

The category where creative is king and margins are razor-thin.

By Jason Wright December 2024 15 min read

In hyper-casual, a 5-cent CPI difference determines profitability. We've launched over 200 hyper-casual games—most failed. The winners shared one trait: creative that made you tap before thinking. This is the most creative-dependent category in mobile gaming, and the rules are completely different.

$0.10-0.50
Target CPI
$0.05-0.15
ARPU D7
25-35%
D1 Retention

The Hyper-Casual Economics

Unlike other categories, hyper-casual is almost entirely ad-monetized:

Success Metrics (Different from Other Games)

CPI Thresholds

Retention Benchmarks

The 70% Rule

If your D1 playtime is under 70% of D0 playtime, users got bored fast. Either the game lacks depth or the ad frequency is too aggressive. Both kill retention.

Creative Is Everything

In hyper-casual, creative determines 80%+ of CPI:

Video Creative Rules

Winning Creative Patterns

Volume Testing Strategy

Hyper-casual demands relentless testing:

Ad Monetization Balance

Too many ads kill retention. Too few kill revenue.

Typical Ad Stack

Scale and Decline Management

Hyper-casual games have short lifecycles:

Optimize Margins in Real-Time

ClicksFlyer's real-time analytics help hyper-casual publishers track CPI vs LTV instantly, making split-second decisions on scaling or killing campaigns.